Does Microsoft’s Plans For An Xbox One/PC Hybrid Spell The End…

The end of fixed console hardware?

If Microsoft is planning to unify its PC and Xbox One gaming platforms, does this mean Microsoft will offer gamers a platform that has the power of a PC with the ease of a console? Or is this simply just a shot in the arm for a struggling Xbox One?

Will this be an industry game changer? Or will this dedicated console/PC combo create a consumer problem when developers eventually create games too powerful for early adopters, causing them to have to upgrade to the next version?

Will this hyprid platform ever be as powerful as the gaming PCs?

Read this article from The Guardian and see if you can make up your mind. Post your thoughts below.

Microsoft is planning to unify its PC and Xbox One gaming platforms into one ecosystem running Universal Windows Applications (UWAs), the head of the company’s Xbox division Phil Spencer has announced. It also looks likely that the Xbox One will become more PC-like with backwards compatible hardware upgrades in the future.

What this could mean is that the Xbox One becomes more like a PC, with Microsoft releasing updated versions at regular intervals with more powerful processors and graphics hardware. In theory, because games will be written as UWAs, older titles will remain compatible with the new machines.

“We believe we will see more hardware innovation in the console space than we’ve ever seen,” said Spencer. “We’ll see us come out with new hardware capability during a generation and allow the same games to run backwards and forward compatible because we have UWAs running on top of UWP. It allows us to focus on hardware innovation without invalidating the games that run on that platform.

“We can effectively feel a little bit more like what we see on PC where I can still go back and run my old Quake and Doom games, but then I can also see the best 4K games coming out. Hardware innovation continues and software takes advantage. I don’t have to jump generation and lose everything I played before.”

Spencer went on to claim that uniting the Windows 10 PC and Xbox One ecosystems has meant that there are now more Xbox games in development than there have ever been before. He also stated that the games division within Microsoft is working to provide experiences like cross-platform play between different devices, as well as giving publishers the ability to sell a game on one platform that will then be available to consumers on other Windows 10 devices. In other words: purchase, say, Tomb Raider on PC, and that will also get you the Xbox One version.

The Xbox chief ended his keynote by reiterating the importance of the PC as a gaming platform. He promised that UWAs will support multiple different graphics processors and that issues with V-Sync ( a setting that matches the game framerate with your monitor’s screen refresh rate) would be resolved.

To read the rest, go to the source article on The Guardian.

Original Image Source: Marco Verch




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